| アイテムタイプ |
紀要論文 / Departmental Bulletin Paper(1) |
| 公開日 |
2012-06-20 |
| タイトル |
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タイトル |
神経衰弱ゲームにおける色と形の認知と学習 |
| タイトル |
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タイトル |
Cognition of Color & Shape and Learning in Concentration Game |
|
言語 |
en |
| 言語 |
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|
言語 |
jpn |
| 資源タイプ |
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|
資源タイプ識別子 |
http://purl.org/coar/resource_type/c_6501 |
|
資源タイプ |
departmental bulletin paper |
| ID登録 |
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|
ID登録 |
10.14993/00000512 |
|
ID登録タイプ |
JaLC |
| 著者 |
藤井, 佑実子
野村, 典子
Nomura, Noriko
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| 抄録 |
|
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内容記述タイプ |
Abstract |
|
内容記述 |
Concentration game on the computer can be utilized for analysis of human information processing using optical sensation and memory, and also for analysis of learning processing in less time. We developed the concentration game program using color cards and character cards consisted of 4 different types of game. They provide us detailed history of game player traceable and time-series data measurable at the micro level. Using this program, we carried out an experiment to test for study of human cognitive process, specifically artifice for game clear, learning effect, cognition of color and shape, Stroop effect. In the result, we have teased out some knowledge inclusive of underlying in human cognitive behavior such as; specify valuable data domain for learning processing, difference of changing pattern in game types, refusal on information, difference of time in cognition of color and shape, and so on. |
| 書誌情報 |
武庫川女子大学紀要. 自然科学編
巻 59,
p. 27-35,
発行日 2012-03-31
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| ISSN |
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収録物識別子タイプ |
ISSN |
|
収録物識別子 |
0916-3123 |
| 書誌レコードID |
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|
収録物識別子タイプ |
NCID |
|
収録物識別子 |
AN10187277 |