{"created":"2023-05-15T12:07:01.995044+00:00","id":1843,"links":{},"metadata":{"_buckets":{"deposit":"464f20c8-a400-4942-80bd-c7440f496408"},"_deposit":{"created_by":16,"id":"1843","owners":[16],"pid":{"revision_id":0,"type":"depid","value":"1843"},"status":"published"},"_oai":{"id":"oai:mukogawa.repo.nii.ac.jp:00001843","sets":["223:466"]},"author_link":[],"item_10002_biblio_info_7":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2019-12-01","bibliographicIssueDateType":"Issued"},"bibliographicPageEnd":"43","bibliographicPageStart":"40","bibliographicVolumeNumber":"7","bibliographic_titles":[{"bibliographic_title":"生活環境学研究","bibliographic_titleLang":"ja"}]}]},"item_10002_description_5":{"attribute_name":"抄録","attribute_value_mlt":[{"subitem_description":" 3Dバーチャルフィッティングソフトは,コンピュータの画面上でボディに衣服を着用させる着装シミュレーションソフトで,縫製によるサンプルメーキング以前の段階で着装時のシルエットやディティールを確認することができる。\n 武庫川女子大学生活環境学部生活環境学科アパレルコースでは,平成30年度後期からアパレルCADを使用するパターンメーキングの授業で3Dバーチャルフィッティングソフトを使用した教育を開始した。本稿では,3Dバーチャルフィッティングソフトの導入によるアパレルCADの教育効果を検証した結果を報告する。","subitem_description_language":"ja","subitem_description_type":"Abstract"}]},"item_10002_identifier_registration":{"attribute_name":"ID登録","attribute_value_mlt":[{"subitem_identifier_reg_text":"10.14993/00001805","subitem_identifier_reg_type":"JaLC"}]},"item_10002_publisher_8":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"武庫川女子大学","subitem_publisher_language":"ja"}]},"item_10002_source_id_11":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA12639232","subitem_source_identifier_type":"NCID"}]},"item_access_right":{"attribute_name":"アクセス権","attribute_value_mlt":[{"subitem_access_right":"open access","subitem_access_right_uri":"http://purl.org/coar/access_right/c_abf2"}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"末弘, 由佳理","creatorNameLang":"ja"},{"creatorName":"スエヒロ, ユカリ","creatorNameLang":"ja-Kana"},{"creatorName":"SUEHIRO, Yukari","creatorNameLang":"en"}]},{"creatorNames":[{"creatorName":"池田, 仁美","creatorNameLang":"ja"},{"creatorName":"イケダ, ヒトミ","creatorNameLang":"ja-Kana"},{"creatorName":"IKEDA, Hitomi","creatorNameLang":"en"}]},{"creatorNames":[{"creatorName":"中西, 直美","creatorNameLang":"ja"},{"creatorName":"ナカニシ, ナオミ","creatorNameLang":"ja-Kana"},{"creatorName":"Nakanishi, Naomi","creatorNameLang":"en"}]},{"creatorNames":[{"creatorName":"坂田, 彩美","creatorNameLang":"ja"},{"creatorName":"サカタ, アヤミ","creatorNameLang":"ja-Kana"},{"creatorName":"SAKATA, Ayami","creatorNameLang":"en"}]}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_date","date":[{"dateType":"Available","dateValue":"2020-03-11"}],"displaytype":"detail","filename":"P040-043.pdf","filesize":[{"value":"9.2 MB"}],"format":"application/pdf","licensetype":"license_note","mimetype":"application/pdf","url":{"label":"P040-043.pdf","objectType":"fulltext","url":"https://mukogawa.repo.nii.ac.jp/record/1843/files/P040-043.pdf"},"version_id":"aad2cd0b-c1ae-4f45-91d4-c9ab14537070"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"3Dバーチャルフィッティングソフト","subitem_subject_language":"ja","subitem_subject_scheme":"Other"},{"subitem_subject":"デジタルトワル","subitem_subject_language":"ja","subitem_subject_scheme":"Other"},{"subitem_subject":"パターン修正","subitem_subject_language":"ja","subitem_subject_scheme":"Other"},{"subitem_subject":"トワルチェック","subitem_subject_language":"ja","subitem_subject_scheme":"Other"},{"subitem_subject":"アパレルCAD教育","subitem_subject_language":"ja","subitem_subject_scheme":"Other"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"departmental bulletin paper","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_title":"3Dバーチャルフィッティングソフトがパターンメーキング教育に与える影響","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"3Dバーチャルフィッティングソフトがパターンメーキング教育に与える影響","subitem_title_language":"ja"},{"subitem_title":"Effect of 3D virtual fitting software on education about pattern making","subitem_title_language":"en"}]},"item_type_id":"10002","owner":"16","path":["466"],"pubdate":{"attribute_name":"PubDate","attribute_value":"2020-03-11"},"publish_date":"2020-03-11","publish_status":"0","recid":"1843","relation_version_is_last":true,"title":["3Dバーチャルフィッティングソフトがパターンメーキング教育に与える影響"],"weko_creator_id":"16","weko_shared_id":-1},"updated":"2024-09-06T04:24:47.101850+00:00"}